Next Course Starts on
May 20-22
Program Fee
$ 1,499
(Inclusive of all taxes)Duration
3 Days / 24 Hours
Overview
Mobile users have an intimate relationship with their devices. Should mobile UX design differ from designing for larger screens? What should designers consider when crafting experiences for smaller screens that support a variety of tasks in different environments?
HFI’s Business-Centric UX for Mobile Computing Platforms program provides practical insights and hands-on learning to address these challenges. The course equips professionals with the skills to create engaging, user-centered designs, align UX strategies with business goals and KPIs, and stay ahead of the latest mobile computing trends.
Through hands-on learning, participants will learn how to create seamless, accessible, and engaging experiences across mobile apps, wearables, and other mobile interfaces while ensuring usability and compliance with industry standards.
What You Get
- Three days of interactive, instructor-led sessions (Customizable based on needs)
- Expert instructors with deep field expertise and real-world project experience.
- Hands-on learning through guided exercises and independent creative thinking
- One-on-one feedback from UX experts and peer reviews to support long-term skill application
Topics Covered
Overview of Mobile Computing
- Historical context and evolution of mobile technology
- Impact of mobile platforms on user behavior and industries
Business Goals and Stakeholders
- Identifying and prioritizing stakeholder needs
- Defining key performance indicators (KPIs)
- Aligning mobile strategies with business objectives
Technology Stack and Strategy
- Mobile frameworks, platforms, and compliance mandates
- Emerging trends shaping mobile computing strategies
User Needs and Personas
- Defining user needs in various contexts
- Building user personas to inform design decisions
- Implementing personalization strategies for enhanced experiences
Human Capabilities in UX Design
- Applying cognitive engineering for intuitive interactions
- Ensuring accessibility and inclusivity in mobile experiences
- Leveraging persuasion techniques to drive engagement
Task Flows and Journey Mapping
- Developing seamless task flows for omnichannel experiences
- Mapping user journeys to identify pain points and opportunities
Information Architecture for Mobile
- Creating mobile-first architectures
- Supporting diverse devices, contexts, and user needs
UI and Interaction Design
- Designing visually appealing, functional interfaces
- Ensuring accessibility and usability in interaction design
Testing and Evaluation
- Conducting usability testing and compliance checks
- Iterative prototyping for continuous improvement
Design Handoff to Development
- Best practices for smooth design-to-development transitions
- Creating detailed documentation, prototypes, and implementation guidelines
HOW IT WORKS
Program Duration
3 Days / 24 Hours
Class Size
Up to 24 Participants
Format
Live Online
Model
Instructor-Led Training
Upcoming Schedules
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